In the radio-controlled Blupis mode, the titular Blupis are basically robots that the player can directly control or even command to perform a certain task. If a Blupi already has a clear vision and enough energy, he will jump over the item. Unlike autonomous Blupis, however, if the radio-controlled Blupi falls down a hole, it is an instant loss for the player. The player can configure the controls for the remote-controlled Blupi. Regardless of the mode being played, Blupis have limited energy. Attracts all Blupis as long as there are no solid obstructions. The player controls the cursor that is used to place or remove objects, depending on the tool s available in the current puzzle.
|Date Added:||1 January 2013|
|File Size:||16.17 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
Cannot be triggered by rolling or sliding objects. There are as many balloons as there are Blupis, meaning that all Blupis must reach the balloons to clear the puzzle.
The player controls the cursor that is used blupkmania place or remove objects, depending on the tool s available in the current puzzle. Slows down Blupis that walk the opposite of the direction indicated. Clicking the “Stop” button will bring two options of whether the player wants to quit or continue the puzzle.
Be careful, he’s very greedy! The player can also create their own puzzles.
Trick it into the hole Corner windows cannot be broken that way. Check the discussion for info about its current state. Only allows a Blupi to walk over it once, after which a hand will pop up, turning it into a solid obstacle. Rolls forward by an additional tile after the Blupi finished pushing it. If a Blupi already has a clear vision and enough energy, he will jump over the item.
Despite the basic premise, autonomous Blupis can also spawn in some puzzles, and these Blupis are also required for completion, so the challenge comes in with the player not only managing the radio-controlled Blupi’s condition and using him to complete tasks but also keeping their eye on the autonomous Blupis which can be exposed to danger much more easily. A radio-controlled Blupi is denoted with an aerial fuull on his head. Apparently, the Smaky version does not give a consistent name for the nasty Blupis.
This type of enemy does not move by default, but it will quickly chase down a Blupi if he is lined with one of the zappers. Disappears if a Blupi touches it. Like the first Blupimania, you can create your own puzzles.
Weak Blupis are also unable to push movable boxes or balls. A Blupi will read it if he interacts with it. Fukl fake equivalent exists, with the only differences being the lack of spoon and slightly different labeling on the bottle.
Autonomous Blupis that fall into it will respawn at the spawn hole in a blindfolded state and with all statuses tied to them prior to the fall being lost. Once pushed, it will slide in a straight line until it bumps into a solid object or falls into a hole.
The player can configure the controls for the remote-controlled Blupi. Requires a corresponding detonator with the same letter.
Blupimania 2 Full Version Free Download
If a Blupi’s energy becomes too low redhe will become weaker, slowing down his walking speed and making him unable to jump. A fence or two might come in handy.
Afterwards, he will jump over it if he has enough energy. There are two modes of play. Here’s a new trick: An upright device with four pointy zappers, each pointing to one of the four main directions.
BLUPI is a robot and you’ve got the radio-controls. It can also break windows. Its hatch can be closed by pushing a crate over it.
In the radio-controlled Blupis mode, the titular Blupis are basically robots that the player can directly control or even command to perform a certain task.